Aspects that appealed to players were environmental interaction and adult content, including blood and strippers. After a year and a half of work, Duke Nukem 3D was released in January 1996. Broussard described Duke as a combination of the film stars John Wayne, Clint Eastwood and Arnold Schwarzenegger. ![]() Rather than the faceless marine of other games, players controlled as Duke Nukem, the protagonist of two 2D platform games from Apogee, Duke Nukem (1991) and Duke Nukem II (1992). In 1994, Broussard began working on 3D Realms' own first-person shooter. Commander Keen was met with great success and inspired the development of many sidescrollers for the DOS platform, including many developed by Apogee and using the same engine that powered the Keen games, and Wolfenstein was highly successful, popularizing 3D gaming and establishing the first-person shooter (FPS) genre. Among the games they published was id Software's Commander Keen in 1990 and Wolfenstein 3D in 1992. Apogee (from which a new brand name was made in 1994, 3D Realms) grew from a small startup to a successful corporation. While Miller was quiet, with a head for business, Broussard was an enthusiastic "creative impresario". George Broussard, whom Miller met while he was in high school, joined Miller at his company, Apogee, which published and marketed games developed by other companies. Miller found that gamers were not willing to pay for something they could get for free, so he came up with the idea of offering only the opening levels of his games players could purchase the game to receive the rest. By 1988, the shareware business was a $10 to $20 million a year market, but the distribution method had never been tried for video games. Scott Miller was a lifelong gamer who released his text-based video games as shareware in the 1980s. It holds the Guinness world record for the longest development for a video game. Duke Nukem Forever was released on June 10, 2011, to mostly negative reviews. On September 3, 2010, 14 years after the start of development, Duke Nukem Forever was announced by 2K Games to be in development at Gearbox Software, with an expected release date of 2011. ![]() The case was settled with prejudice and details undisclosed in 2010. 3D Realms responded that Take-Two's legal interest was limited to their publishing right. Take-Two Interactive, which owns the Duke Nukem Forever publishing rights, filed a lawsuit in 2009 against 3D Realms over their "failure to finish development". Statements indicated that the project was due to "go gold" soon with pictures of final development. In 2009, 3D Realms was downsized, resulting in the loss of the game's development team. Director George Broussard, one of the creators of the original Duke Nukem game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.Īfter repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that Duke Nukem Forever would be released "when it's done". Intended to be groundbreaking, it became an infamous example of vaporware due to its severely protracted development schedule. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. ![]() It is a first-person shooter for Windows, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. The video game Duke Nukem Forever spent more than 14 years in development, from 1996 to 2011.
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