So the team had to come up with ways to force the player to actually choose willingly to give that information. Why are you not talking right now?’.” The developers started out with a rule that Alex (the main protagonist of the game) can only speak if the player completes the button press, which creates situations where the main characters need to be giving critical information. “It means that if you and I are talking right now,” said Krankel, “that if I don’t choose to say anything, you need to react and be like ‘Well, that’s weird. The video features Night School Studio studio director Sean Krankel and Night School Studio leader writer Adam Hines, who pose the question, “If communication as a whole is the way that all of society intermingles in the way that stories are conveyed, then can we make communication a really interesting method of playing a game?” For OXENFREE II, the goal was to create a “naturalistic dialogue system” that gives the player the freedom to talk the way they want to. The latest, entitled “The Complexity of Choice”, the developers explain the thought process behind the dialogue mechanics in OXENFREE II: Lost Signals, and how the addition of the walkie-talkie communication system further evolves the mechanics from the original OXENFREE. Most recently, Duarte was seen in films such as Mosquito and Variações: Guardian Angel, and recently completed work for Nothing Ever Happened, which is currently in post-production.Īhead of the release next week of OXENFREE II: Lost Signals, developer Night School Studio has been busy with a “ tape series” of videos detailing the behind-the-scenes development of the anticipated sci-fi thriller. He was also nominated for several Portuguese Golden Globes Awards and CinEuphoria Awards, winning the 2015 Portuguese Golden Globe for Best Actor for the TV series, The Invisible Life. He was especially well-known from his roles in soap operas and Portuguese TV series. Prior to Days Gone, Duarte was most well-known for his roles across theatre, television, and films in Portugal. Eric Jensen #DaysGoneWeek April 17, 2020 Sending love to his family during this hard time. He was the voice of Deacon for us and so many #DaysGone players in Portugal. Incredibly sad to hear of the passing of Portuguese actor Filipe Duarte. Sony’s Portuguese PlayStation Twitter also paid tribute. Duarte died Friday due to a heart attack at the age of 46.Įric Jensen, Bend Studio’s Lead Open World Designer for Days Gone, took to Twitter to pay tribute to Duarte. John in the Portuguese version of Days Gone, has unfortunately passed away. Filipe Duarte, a Portuguese actor known across film and television in his native country, who also provided voice work as Deacon St.
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